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Post by shawnturner on Jan 8, 2018 23:07:51 GMT -8
Hi, I understand how 3D video animation works in regards to rendering the animation (taking hundreds of thousands of pictures) but how does this work in games? Does everything that moves pre-rendered and just played upon certain triggers or does the cpu/gpu calculate/manipulate meshes on certain triggers? Sorry if this doesn't make sense but I have the feeling I'm going to end up with a bunch of animation files for each model, for each type of movement and depending on how large these files are, may render a mobile game I want to make impossible. Please help. Thanks! I didn't find the right solution from the Internet. References: www.html5gamedevs.com/topic/27997-question-regarding-animation-and-rendering/promo video examples
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